Welcome to the webpage of the book Behavior Trees in Robotics and AI
Here you will find the instructions to run the Pac-Man example of Chapter 2. You will be able to design the AI of the Pac-Man game designing your own Behavior Tree (BT) via a Graphical User Interface (GUI).
Below you can find the instructions according to your operating system.
1) Install Dependencies:
git clone https://github.com/btirai/pacman.git
3) Build the Software:
Run Cmake, set the project (pacman) root folder and the desired build folder (your choice). Configure and generate project solution for your favorite IDE (e.g. Visual Studio 13). Then open the solution from your IDE and build the project.
In a terminal, go to the build directory of the project and then run the following commands:
./behavior_tree_editor.exe
Alternatively, run the executable pacman_behavior_tree_editor.exe from File Explorer
1) Install Dependencies:
sudo apt-get install build-essential libgl1-mesa-dev python3-tk qtdeclarative5-dev
2) Download the repository:
git clone https://github.com/btirai/pacman.git
3) Build the Software:
Run in a terminal the following commands:
cd pacman
mkdir build
cd build
cmake ..
make
Run in a terminal the following commands:
cd bt_editor
./behavior_tree_editor
Right Click in the editor to add a node. The nodes have the following meanings:
Name | Type | Description |
---|---|---|
IsGhostClose | Condition | Returns Success if the a ghost is close. Failure otherwise. |
IsClosestGhostScared | Condition | Returns Success if the the closes ghost is scared. Failure otherwise. |
Greedy | Action | Moves to the next position that has a pill. |
ClosestDotSearch | Action | Moves in the direction of the closest pill. |
Chase | Action | Moves in the direction of the closest ghost. |
KeepDistance | Action | Moves to a position that maximize the distance with the ghosts. |
Escape | Action | Moves to a position that maximize the distance with the closest ghost. |
NOTE: A BT must have the root node. It cannot have loose nodes (non-connected nodes).